Jan 06, 2007, 07:00 AM // 07:00
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#21
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Krytan Explorer
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I lost interest in HA a long time ago from rank descrimination and gimmick builds. If the changes fix those problems, I'll give it a thumbs up.
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Jan 06, 2007, 07:02 AM // 07:02
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#22
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Hot Springs, AR
Guild: Dei Victorae [dV]
Profession: R/W
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I shall now pray to God that it is not another lever because the exciting new map changes really disapointed me last time. :-(
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Jan 06, 2007, 08:20 AM // 08:20
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#23
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Frost Gate Guardian
Join Date: Oct 2006
Guild: LLJK
Profession: A/Mo
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Quote:
Originally Posted by LagunaCid
I hope it involves having a newbie area where R3- degladiate.
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that would be awesome....then I would actually be able to get my R3 to get on some teams in HA...(my guild used to do HA before we split into 2 allyed guilds, 1 pve, and 1 GvG, which now serves no purpose, as our "GvG" guild dosent really do GvG anymore...but we also dont have anyone who does HA anymore...)
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Jan 06, 2007, 08:22 AM // 08:22
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#24
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Thank You Anet. Finally.
Dump those broken old maps. Rebuild new maps with new mechanics that dont exploit hold-way.
Create maps that require balance.
Kill halls skipping.
*crosses fingers*
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Jan 06, 2007, 08:47 AM // 08:47
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#25
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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well, hopefully this will make it better.. but if you dun want to change it back to 8 man so we can have proper balanced teams... perhaps you can create another Arena for 8 man HoH type stuff?
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Jan 06, 2007, 09:01 AM // 09:01
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#26
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Thanks for the update, hopefully it will keep us happy
Quote:
Originally Posted by Crom The Pale
Sounds Fantastic for pvp people......
Are pve players ever going to get something like this??
not likely...
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erm new chapter every 6 month, new elite mission, new professions, winterdays festival.. etc etc. the last change HA had was removal of a map and the introduction of a lever.
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Jan 06, 2007, 09:17 AM // 09:17
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#27
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Maybe add double fame with the new Mechanics? A lot of players (Regulars but also newbies to pvp) will be staying the whole weekend there ^^.
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Jan 06, 2007, 09:24 AM // 09:24
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#28
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Frost Gate Guardian
Join Date: Feb 2006
Guild: The Benecia Renovation [RenO]
Profession: Mo/Me
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Quote:
Originally Posted by mr_groovy
Maybe add double fame with the new Mechanics? A lot of players (Regulars but also newbies to pvp) will be staying the whole weekend there ^^.
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Then the event would be a statistically total success and anet would feel completely satisfied with the results!
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Jan 06, 2007, 09:33 AM // 09:33
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#29
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Academy Page
Join Date: Jul 2006
Guild: LFGuild
Profession: P/W
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Anet, thank you for not neglecting us for a change ^_^
Please bring back Burial Mounds
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Jan 06, 2007, 09:37 AM // 09:37
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#30
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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-needs more non-altar maps in HA ... more 1v1 killing
-8v8
-balance skills like grenth sf etc
-more maps for better potential for higher fame streaks without holding hoh over and over
6v6 sucked. i get the impression that anet thought that is was popular cause alot of poeple were playing HA when they started 6v6 ... did anet forget that there was also double fame that weekend? ...silly anet
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Jan 06, 2007, 09:42 AM // 09:42
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#31
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Forge Runner
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Please do not implement double fame in this testing weekend. Just like the 6v6 weekend, it will:
- bring a load of people to HA who don't know anything about it, who will then give mindless feedback
- positively skew the majority of the feedback you receive.
I'm trying to look forward to this. Whatever you do, just don't remove a map, and please bring Burial Mounds back (in a new form).
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Jan 06, 2007, 10:08 AM // 10:08
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#32
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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Awesome! HA has been really boring lately, I'm hoping the changes actually make it fun again. I want to finally go get my tiger
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Jan 06, 2007, 11:01 AM // 11:01
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#33
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by Crom The Pale
Sounds Fantastic for pvp people......
Are pve players ever going to get something like this??
not likely...
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Yeah, because they didn't change a whole pvp-area to a nice pve-area, nor did they implement a huge freaking hard area lately...
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Jan 06, 2007, 12:04 PM // 12:04
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#34
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by King Symeon
Please do not implement double fame in this testing weekend. Just like the 6v6 weekend, it will:
- bring a load of people to HA who don't know anything about it, who will then give mindless feedback
- positively skew the majority of the feedback you receive.
I'm trying to look forward to this. Whatever you do, just don't remove a map, and please bring Burial Mounds back (in a new form).
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And who says those people don't have the right to PVP? I am currently at 121 fame but just can't get into the ha pvp spirit because of elitism and the current way it's set up. I don't know what mechanics they are changing for HA but I hope it involves getting the old and new pvp players interested.
People like me (who played some HA, but not alot) can judge if there's an improvement or not. This game was made as a mixture of PVE and PVP. If they wouldn't want players to play across both they would sell it as seperate games without either influencing each other.
I own all 3 campaigns, been playing 1 year and am looking forward to what changes will be made.
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Jan 06, 2007, 02:53 PM // 14:53
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#35
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Frost Gate Guardian
Join Date: Mar 2006
Location: Singapore
Guild: POEA
Profession: Mo/N
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I think in order to be fair... they should make something like segreating the ranks, like in gvg... unranked vs unranked.
Example:
Group of 6 / 8 with rank 0 will play with groups that are of their rank... that will encourage them to be pvp more. "Elitism" will no longer be that much of an issue.
If the group consists of differents ranks, they could average out the rank [eg. (rank 9 + 3 + 6)/3 = rank 6) ] .. so the group would be placed in an environment that is within their own league.
--> This would promote players to get stronger, as the competition would be tougher. (instead of those rank 9+ vs those rank 0).
I think this would translate to faster transfer of favor too... hmm... o well... just a rant that anet won't see lol.
Else they could also implement something pve into pvp.
Remember how pvp affects favor, and gets complained by pve?
They could implement a pve environment as the last stage as bonus to get items.
so the last stage would be like monsters + pvp groups inside.
u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u.
I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well.
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Jan 06, 2007, 03:07 PM // 15:07
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#36
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Yeh id have to agree on not having double fame, i think peoeple interested in HA will play even if theres no fame that weekend.
The skill rebalance and map change sounds good, song of concentration has gotta change before altar maps become as good as they were before, more relic runs and 1v1 and itll be awesome.
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Jan 06, 2007, 04:49 PM // 16:49
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#37
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Frost Gate Guardian
Join Date: May 2006
Location: belgium
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aa bad timing, it's my last week of examinations when its testing-weekend
can you change it for me plz
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Jan 06, 2007, 04:58 PM // 16:58
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#38
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Perhaps we won't have to rely on some shitty ass AI to be victorious over other groups.
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Jan 06, 2007, 05:04 PM // 17:04
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#39
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Academy Page
Join Date: Oct 2006
Guild: Wee Free Men[凸〇一〇]
Profession: Mo/Me
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Quote:
Originally Posted by Firestone
I think in order to be fair... they should make something like segreating the ranks, like in gvg... unranked vs unranked.
Example:
Group of 6 / 8 with rank 0 will play with groups that are of their rank... that will encourage them to be pvp more. "Elitism" will no longer be that much of an issue.
If the group consists of differents ranks, they could average out the rank [eg. (rank 9 + 3 + 6)/3 = rank 6) ] .. so the group would be placed in an environment that is within their own league.
--> This would promote players to get stronger, as the competition would be tougher. (instead of those rank 9+ vs those rank 0).
I think this would translate to faster transfer of favor too... hmm... o well... just a rant that anet won't see lol.
Else they could also implement something pve into pvp.
Remember how pvp affects favor, and gets complained by pve?
They could implement a pve environment as the last stage as bonus to get items.
so the last stage would be like monsters + pvp groups inside.
u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u.
I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well.
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I like the idea of playing vs players with the same rank. But why the hell implement monsters in HoH so you can choose to kill a real team or monsters?:S And where did you get the idea that there's no FoTM in PvE? There really are FoTM's in PvE...Why does PvE always think that they do not have any overpowered skills and that all nerfing (except solo farming) is for PvP?
I don't want more NPC's in PvP, a ghostly interupting key skills is enough, maybe even 2 much>.>
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Jan 06, 2007, 05:12 PM // 17:12
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#40
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Banned
Join Date: Mar 2006
Profession: W/E
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Quote:
Originally Posted by Firestone
Else they could also implement something pve into pvp.
Remember how pvp affects favor, and gets complained by pve?
They could implement a pve environment as the last stage as bonus to get items.
so the last stage would be like monsters + pvp groups inside.
u have to deem priority of whether to kill de monsters hitting u.. or the enemy pvp team that is beside u.
I think FoTM won't work well in here, since its been proven that it doesn't work in pve environment as well.
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Why the hell would I want pve in pvp? If I wanted to kill de monsters hitting me, as you put it I'll go farm minataurs at Elonar Reach.
That's like saying when you're pveing, you are transfered to the Hall of Heroes where you have to cap and win in order to complete the mission.
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